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ABOUT PLAYGROUND By Rich Leigh

That feeling of finding
a brilliant game.

That’s why I built Playground.

Tailgrab Freeskater’s skatepark
One of my favourites I've found since building Playground: Tailgrab Freeskater, by @endel ↗.

It started with Newgrounds and Bored.com.

I spent plenty of IT lessons discovering games on Newgrounds and Bored.com, and trying to keep those tabs hidden from roving teachers’ eyes. When I was about 12 or 13, a friend and I built our first website. It started with cheat codes and grew into a games directory on GeoCities.

Years later, I found myself collecting game links again. People were sharing things they’d built with AI on X, Reddit and elsewhere. I’d spot something I wanted to try, lose the link, then struggle to find the game or its creator again.

So I built Playground: somewhere to discover those games, find out who made them, and get playing.

Playground is now listed on Bored.com, alongside Newgrounds. Seeing something I built on a site I used to sneak onto at school feels pretty amazing.

Games have always been part of my life.

Video games can be silly. They can be fun. They can be meaningful.

In February 2025, my youngest brother Jordan took his own life. He was just 27. We shared a love for gaming - whether it was FIFA, Uncharted or Red Dead Redemption 2, we spent a lot of time playing together and online.

I actually have an interview podcast called Project Possible, and recently got to tell Red Dead 2's Arthur Morgan - Roger Clark - just what playing RDR2 in the aftermath of his death meant to me. You can watch this clip here.

From a small browser experiment to a world you can spend hundreds of hours in, I love what games can do. Playground comes from that same curiosity: what are people making, and what might be worth playing next?

A place for the games. And their makers.

Playground welcomes games made with AI assistance, using any model or a mixture of tools. The games vary in scope and polish. Some are ambitious projects; others are small experiments with an interesting idea.

My main aim is to shine a light on the amazing games being made. Each listing links to its creator and the game itself. Players can rate games and leave reviews, and creators can submit their own work for free.

I’d love Playground to give you that familiar feeling: one more game, one more discovery, one more link worth sharing.

Rich Leigh

A FEW USEFUL DETAILS

How Playground works

What does “made with AI” mean?

AI has helped the creator make the game. That can involve code, artwork or a mixed workflow. Model labels follow creator or source attributions; a listing does not mean every part was generated by AI.

Are all the games reviewed?

Inclusion is not a full gameplay review. Discovery picks help you find games to try. Player ratings are community opinions; any future editorial review will identify its author and the device used to test it.

What do plays and ratings count?

Plays count clicks through to a game’s site, with one counted per browser per game per day. They are not unique players. A browser cookie limits repeat counts and remembers your rating. Ratings and reviews appear immediately; removed reviews do not count towards a game’s rating.

Can I play on my phone or with a controller?

Every listing opens in a browser. Device badges show the reported supported devices. A controller badge appears when support is documented or confirmed by a playtest. Devices and browsers vary, so check the game’s own instructions too.

What is Your Playground?

Save games, revisit recent discoveries and get suggestions based on your saves, ratings and game opens. Guest saved games and history stay in this browser on this device. Clearing browser data removes them. You can turn off new history or clear your collection in Your Playground. This does not remove public ratings or reviews, measure playtime or save progress inside games.

Player accounts, privacy and email updates

Accounts are optional. Choose a public username and sign in with email and password or Google. Firebase Authentication handles sign-in; Playground never stores your password. Google may provide basic profile details during sign-in, but Playground only needs your account ID, email, verification status and chosen username.

Signed-in saved games, discovery history and ratings sync between devices. Your email and private collection are accessible to you and the Playground team, not other visitors. Usernames, levels, ratings, written reviews and article comments are public when you post them. No game progress or time played on other websites is collected. Guest history stays in this browser until you choose to import it into an account.

We use your saves, ratings and game opens to suggest games. You can stop new history and clear your collection in Your Playground. EXP rewards different games discovered and feedback given; it has no cash value. Repeating or editing the same action earns no extra EXP.

Weekly picks and occasional updates require a separate, optional opt-in. We record your choice, its wording and date. Picks may be personalised using your Playground activity. Turn email updates off in your account settings at any time; future newsletters will also include an unsubscribe link. Necessary account messages, such as email verification and password resets, are separate.

We keep your account details while you use the service. Contact Rich to request a copy, correction or deletion of your account data. Public reviews are handled separately so we can explain what will be removed. Please use an appropriate username, give honest feedback and do not post spam or abusive content. We may remove abusive content or restrict accounts used to spam the site.

How do submissions and privacy work?

Submissions are free and reviewed before publication. Submitters’ contact emails and messages to Rich stay private. Article comments publish your display name and message immediately; a browser cookie helps limit spam. Contact Rich if you would like a comment removed. We use Cloudflare Web Analytics to understand visits and site performance; it does not use tracking cookies. We also count arrivals from campaign links and subsequent game opens in aggregate, without storing email addresses or IP addresses in those counts. Contact Rich with a correction or broken link.